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It also includes the new Modeling Toolkit. It also has features for sculpting, reducing and cleaning up polygon meshes and mirroring changes. On the modeling front, Maya LT includes the features for modeling with polygons, subdivision surfaces and NURBS. Maya LT 2014 includes all the features that game developers need to create the next major gaming sensation including most of the main modeling and character animation features, along with the texturing and standard animation features. The real story is not what is missing, but what is included. In addition, all the animation caching and MEL Scripting are not included. Maya LT includes several Deformers including Blend Shapes, Lattice and many of the Nonlinear Deformers like Bend, Flare, Squash, Twist, and Wave, but the more advanced ones like Wrap, Jiggle, Cluster, Sculpt, Wrinkle and Wire are also out. The Paint Effects features are also not included. The dynamic effects of fire, smoke, lightning, shatter and surface flow are also gone.
#Advanced modeling in autodesk maya 2014 tutorials update#
These effects usually deal with complex meshes and high update rates that make them beyond what the game engine can deal with, so again, no loss here for game developers. The other major omission from the standard version is that most of the special effects and dynamic systems have been removed including particles, cloth, hair, fluids, muscles and dynamics fields and constraints. Perhaps the biggest difference between Maya LT and the standard edition is that the rendering features have been removed, but since game developers typically use the game engine to view their scene, the rendering features really aren't missed by game developers. Everything that you see in the package is there for a reason. It is not Maya with a bunch of features disabled.
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If you're familiar with the standard release of Maya from school or by playing with the demo version, then your first question is: what have they disabled? First of all, Maya LT is a complete package by itself separate from Maya. As an added benefit, using a tool that they are already familiar with will allow them to be much more productive without a steep learning curve to master a new, unfamiliar tool. For many upcoming studios, their tool of choice is now within reach.
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Game developers that find themselves in this dilemma can now rejoice that the same software that they used in their final school projects is the tool they can now use to grow their own fledging game company.
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These institutions typically have labs with the latest software and hardware available including a full array of Autodesk tools, but many studios find that when they leave the resources that the colleges provide in order to turn a profit with their own company that they can't afford the state-of-the-art tools that they once had access to and were familiar with. Many small game studios and indie projects are formed in the halls of universities and technical colleges. Maya LT 2014 is a full-featured version of Maya that is specifically tailored with only the features that game developers need at a significantly discounted price point.
#Advanced modeling in autodesk maya 2014 tutorials professional#
Now imagine what they could accomplish with professional level tools.Īutodesk is aware of the plight of indie game developers and is making a version of Maya, known as Maya LT, available to address their needs. And yet, despite these headaches and lack of budget, many indie game projects still see the light of day. And since they have little or no budget, most indie games are created using whatever freeware tools are available, which can cause its share of headaches such as unsupported releases and endless converting of files between incompatible formats. Most indie games are labors of love involving long hours with little or no budget. It does not store any personal data.You've got to give a lot of respect to indie game developers. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.